![]() You also get notification hovertext about new skills and abilities granted by your discipline tree as you level up so if you manage to miss that and don’t check your tree frequently, then it’s really not the developers’ job to spoonfeed you on how to play your class. But Shien is useless, so Annihilate, Force Crush, Immolate, Plasma Probe, Kolto Shell and Oil Slick are useless? Because after 40 everyone stops caring about their trees? I just don’t see your reasoning for late tree skills being useless. And therefore it makes sense to treat it differently.Īlso, many disciplines get their haymaker at 41. Shien isn’t better or worse than the other two, it’s just different. Deception and Carnage need their form procs to function properly as their rotations even early on are quite useless without procs, while Shien is a static buff and QoL boon. Shien doesn’t function like Surging or Ataru and it doesn’t have to. I mean, you wouldn’t want EVERY unique stance discipline to operate in the same pattern, would you?Īnd how many ‘only real concerns’ do you still have? Gives Veng slightly more AOE capability and it desperately needed it. It gets so many dots that it’s great to be able the spread them early on. The reason (I believe) behind the different treatment Veng is getting compared to other unique stance disciplines is that it functions differently. ![]() Running Shii-Cho with the Veng discipline could be an asset if you’d want that tiny bit more survivability in exchange for less damage, less movement and less management (not to mention losing Unstoppable), but I doubt it. The only thing you lose when switching from Shii-Cho to Shien is 3% damage reduction, and Veng still gets the +5% reduction from the passive skill (additional +15% during Endure Pain), so the loss still isn’t that big. 6% damage buff, 15% combat movement speed buff and better Rage management is useless? That’s the message you choose to take from this?
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